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AI Insights · Timothy · July 2025

Top Boxing Games Performance in UAE: Q2 2025

Explore the performance trends of the top 5 boxing games in the UAE during Q2 2025, with insights on downloads, revenue, and active users from Sensor Tower.

Top Boxing Games Performance in UAE: Q2 2025

In the second quarter of 2025, the top boxing games in the United Arab Emirates showed varied performance across downloads, revenue, and active users. Here’s a closer look at the trends for each app.

I, The One - Fighting Games from Azur Interactive Games Limited saw a fluctuating pattern in weekly revenue, peaking at $80 in late April and ending June with $22. Weekly downloads remained relatively stable, reaching a high of approximately 1.4K in early June. Active users showed a slight decline early in the quarter but rebounded to around 2.4K by the end of June.

Boss Fight. by BoomBit, Inc. experienced minor revenue fluctuations, peaking at $20 in early June. Downloads surged mid-quarter, with a notable increase to 1.4K in early June. Active users consistently rose throughout the quarter, ending at approximately 11.8K.

Arm Wrestling Master by GOODROID, Inc. had no reported revenue, but downloads showed a decline from a high of 1.2K in early April to about 384 by the end of June. Active users also decreased slightly, ending the quarter at around 4.8K.

Real Boxing 2 from Vivid Games S.A. saw a peak in weekly revenue of $159 in late May. Downloads rose steadily to 567 by the end of June, while active users increased from 2.4K to 2.5K over the quarter.

Real Wrestling Championship did not generate revenue during this period. Downloads fluctuated, with a notable increase to 654 in mid-June, though active user data was unavailable.

These insights are derived from Sensor Tower's comprehensive data, offering a detailed view of market dynamics. For more in-depth analysis, visit Sensor Tower’s platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025